Showing results 311-320 of 418 for cast
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Article
D. Rose & G. Vue, 2010
The future is imagined by “pre-creating” the Presidential Address at the IDA Annual Conference in 2020. It begins by reviewing policy changes from 2004, including the National Instruction Materials Accessibility Standard (NIMAS), which led …
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Article
J. Zabala, 2016
Universal Design for Learning is the firm foundation for the education all students. Some students with more intensive support needs also require individualized services.
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Article
Rao & Meo, 2016
The Universal Design for Learning (UDL) framework can be used to proactively design lessons that address learner variability. Using UDL guidelines, teachers can integrate flexible options and supports ...
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Symposium
Wednesday, July 28 – Friday, July 30, 2021
A virtual learning and networking experience filled with conversations that elevate our thinking around UDL and the future designed.
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Learn about CAST's Collaborative Learning App Design Challenge, an innovative, hands-on learning experience made possible by the Anne Meyer & David Rose Founders' Fund for Innovation.
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When the coronavirus pandemic hit, CAST was well positioned to help educators at all levels plan and implement remote and online learning that works for everyone. We’ve been working for years on inclusive learning design for home and off-campus learners.
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How do you measure progress in putting the UDL Guidelines into practice? This 8 page rubric from Katie Novak & Kristan Rodriguez can help. For each guideline and checkpoint, the authors identify teacher progress as Emerging, Proficient, and Progressing toward Expert Practice.
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Presentation
Wednesday, January 29 – Saturday, February 1, 2020
Visit our CAST of Characters at ATIA 2020 in Orlando, FL, January 29–February 1, 2020. Learn more about our sessions and follow along on social media using the #ATIA20 hashtag.
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Learn about CAST Efolio, a mobile-first e-portfolio platform where learners can explore supportive resources and demonstrate competencies in various contexts, as customized by different partners and projects.
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iSolveIt apps were free iPad games, developed by CAST, that support abstract reasoning and problem-solving skills, and are designed to be challenging yet not frustrating.