The media and materials are the backbone of a curriculum and embody its purpose. The facts, concepts, information, principles, and relationships that are to be learned must be represented in a media that communicates effectively to students and stored and distributed in a media that is accessible to all learners.
Media is the means of symbolic or physical representation through which knowledge is communicated. The most common media in instructional settings include text, image, speech, video, sculpture, theater, etc. The Universal Design for Learning context differentiates between traditional or "fixed" media and digital media because digital media are flexible and can be adjusted.
Materials are the physical objects or devices that are used to store and distribute knowledge as it is conveyed in various media. Publications, such as textbooks, trade books, videos, CD ROMs, workbooks, floppy disks, and audiotapes, are common examples of materials.
Ms. Randall uses traditional media and materials, as well as media and materials designed in a Universal Design for Learning manner.
| Traditional Approach |
UDL Approach |
- Math Textbook and supplemental worksheets
- Cardboard spinners
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- Math Textbook
- Spinner applet from the Shodor website
- Computer with a projection plate
- Questions to guide students' exploration of theoretical and experimental probability in the computer lab and detailed instructions on how to access the Shodor website.
- Evaluation of computer access for vision and other impairments for the various students in the class.
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